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[an error occurred while processing this directive]The Design and Realization of Ballistic Scene Simulation System of Self-propelled Antiaircraft Gun Based on Vega
Received date: 2011-01-17
Online published: 2025-05-30
孙鹏 , 赵捍东 , 曹红松 , 白福明 . 基于Vega的高炮外弹道视景仿真系统设计与实现[J]. 弹箭与制导学报, 2011 , 31(6) : 215 -218 . DOI: 10.15892/j.cnki.djzdxb.2011.06.016
Presently, the numeric simulation method of ballistic simulation system of self-propelled antiaircraft gun has high accuracy, but neither visual nor vivid. The ballistic simulation of self-propelled antiaircraft gun by scene simulation technology meets the accuracy requirement. Moreover, it visualizes the simulation process by ballistic curve demonstration with 3D effect. The given design method of ballistic scene simulation system of self-propelled antiaircraft gun meets the requirements for real-time performance and authenticity. The 3D models established by Creator realized ballistic simulation of self-propelled antiaircraft gun and the expected effect was got.
Key words: trajectory; scene simulation; Vega
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