[an error occurred while processing this directive] [an error occurred while processing this directive] [an error occurred while processing this directive]
[an error occurred while processing this directive]
相关技术

导弹作战多媒体视景仿真

  • 吴波 ,
  • 潘明海 ,
  • 朱根才
展开
  • 南京航空航天大学信息科学与技术学院,南京 210016

吴波(1986-),男,安徽合肥人,硕士研究生,研究方向:射频仿真与视景仿真。

收稿日期: 2009-02-23

  网络出版日期: 2025-05-19

The Study of Multimedia Visual Simulation about Missile Warfare

  • WU Bo ,
  • PAN Minghai ,
  • ZHU Gencai
Expand
  • College of Information Science and Technology, Nanjing University of Aeronautics and Astronautics, Nanjing 210016, China

Received date: 2009-02-23

  Online published: 2025-05-19

摘要

针对射频仿真中的场景可视化问题,研究了一种基于OpenGL的导弹作战三维视景仿真方法。讨论了模型建立、纹理映射、粒子系统等OpenGL编程的几项关键技术,建立了导弹、发射车、飞机的三维模型,制作了天空、云彩、尾焰等特殊效果。利用定时器和双缓冲技术完成连续动画效果,并添加了同步背景音乐,在动画驱动的同时还可人机交互。仿真结果表明此方法实时性好,真实性、可操作性较强,具有较好的工程应用价值。

本文引用格式

吴波 , 潘明海 , 朱根才 . 导弹作战多媒体视景仿真[J]. 弹箭与制导学报, 2010 , 30(1) : 241 -244 . DOI: 10.15892/j.cnki.djzdxb.2010.01.065

Abstract

Aiming at the visualization of the scenes in radio frequency simulation, one 3D scene simulation method is studyed. It is based on OpenGL and simulates the missile's battle. The article have discussed several key technologies in OpenGL, such as modeling, texture mapping, and particle system, and builded the three-dimensional models of the missile, launch vehicle and aircraft. The special effects of the sky, clouds and the tail flame were also established with that. The continuous animation effects are realized by using timer and double-buffering, and the synchronous background music is added. While implementing animation-driven process, experimenter can work with the human computer interaction platform as well. The computer simulation indicate the method have advantage of real-time, factuality and manipulation, and have a good engineering application.

[an error occurred while processing this directive]

参考文献

[1]
高颖, 许志国, 黄建国. 某导弹仿真系统中视景技术研究[J]. 弹箭与制导学报, 2006, 26(2): 193- 195.
[2]
严涛, 武恩华. 飞行模拟系统中的导弹尾焰的实时生成[J]. 计算机辅助设计与图形学学报, 1999(1): 56- 57.
[3]
Reeves W T. Particle system — A technique for modeling a class of fussy objects[J]. Computer Graphics, 1983, 17(3): 359- 371.
[4]
焦淑红, 邵宇, 刘锋. 基于 OpenGL 的导弹尾焰仿真算法[J]. 弹箭与制导学报, 2007, 27(4): 71- 74.
[5]
杨凯, 曹小军. 比例导引规律在导弹控制系统设计中的应用[J]. 弹箭与制导学报, 2007, 27(5): 105- 108.
文章导航

/

[an error occurred while processing this directive]